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I'm lucky to be able to work in a new shop and classroom. I knew the teacher who was here before and they left a ton of great material, especially wood. Excited to make something and begin making the space my own I collected a bunch of cool old pieces of wood and made this coffee table. The frame was already in the shop so making the top was a snap.
Unfortunately I worked too quickly. While I like the final piece the table doesn't fit anywhere in the room and doesn't have a purpose or a place. I needed more planning and purpose. My second attempt was this stool. I got really excited to make a stool using left over wine barrel wood, which had been a big feature of one of the preceding teacher's projects. I didn't want to throw all that oak away and so I decided to make this stool.
I made a lot of mistakes, but learned how to use the lathe and planer. I was working quickly and not very carefully and chipped the wood in a lot of places. Even though I intended to make multiple drafts of this stool I was disappointed with the first draft outcome. Additionally I realized how much work was involved. I had planned to make a set of stools for the class and that is just way too much work. So I needed a design that both honored the space and context of the shop and had a destination in mind My final design was this bench. As I got to know the space I recognized this really lovely space outside of the exit door. The patio and tree make this a wonderful place to sit. I used a lot of the barrel wood and am really happy with the result. Because I had the destination in mind for this seat it really seems to belong and adds something to the space that wasn't there before. It's immediately recognizable as barrel wood and reminds people of the previous teacher's great idea to incorporate that material into projects.
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Reflection on Week 1:What Worked:
Starting the project on day 1 was very successful. Being able to put materials on the wall and produce something in the first week has already begun the momentum of the semester and students seem excited to keep working on their ideas. What was surprising: The variety of ideas is my favorite part of this work. Everyone had the chance to make something that interested them and make choices in the design and look of the piece. Holding to my constraints helped the final curation really look deliberate. What I will never do again: In this starting project I compressed the timeline as much as I could. There's no reason to go slow at the beginning of the semester because I want to value the time that I have with the class. For a workshop class it makes sense to start building skills with tools and materials as soon as possible so that by the time we are building the final projects, the class is able to perform advanced techniques. I never want to start a semester with anything other than a First Friday Deliverable |
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Week 2 ReflectionWhat worked:
Creating an example to show the class is always really helpful. I could spend 30 minutes outlining everything required for one of these posters or just show the group an example and answer questions as we go. I also outlined a 3-4-5 rubric for the work which I think helps people set goals and make plans. What was surprising: For many of the class this was their first real experience with illustrator. I didn't intend for this to be a full week long project deliverable but I'm glad we took the time because a lot of the work kept improving with critique and revision. I'm still acquiring files from the class to display here but all the work shows thought and care. What I will never do again: When I set up this classroom I removed half of the computers because I never wanted to have a project part where the whole class needed to be on a computer for extended periods of time. Well I must have forgot about that because I asked everyone to make a detailed poster on the computer that took about a week. Not having enough computers was really annoying and I'm not sure how I missed that. In the future I think I'll have partners make individual first drafts but combine their information on the final piece. |
Problem Solving:
I've been spending my prep and some after school hours trying to figure out how to make this curvy bench out of wood. I ended up making this little foam prototype after trying a few different designs. Prototyping is awesome because you get really quick feedback about how complicated a design is and how much work it will take to construct full scale. Once I was happy with the rough model I had made scaled it up to make a wooden version. This serves 2 purposes: First, it keeps building skills with the tools in the shop and wood as a material, and second it is just another chance to refine a design. I was much more specific with the measurements and the curves of this design the second time around. This whole process is just a mini project. I had spent a few hours thinking about how I should scaffold this section and tried to anticipate how the group would try to tackle the process. Once I just sat down and built the thing it's easy to retrace my steps and there's the scaffold. Constraints: Prototyping also helps me identify the constraints that I will place on the class. For example, the foam prototype must fit in ones hand, and the wooden prototype must be at a 1:10 scale to the real one. By placing clear constraints on the work I help funnel the process into a more predictable pathway. Student (and my personal) projects are like liquids: they will fill whatever container they exist in, so as the facilitator you've got to be clear about what is and is not allowed so that they can be fully creative within the limits. Otherwise they will be overwhelmed and get stuck. Honestly I'm a little nervous that I haven't placed enough constraints on the project as a whole. By letting the class pick anything they find interesting to add to the commons I might be setting myself up for a management tangle. I hope that the prototyping process is as much a reality check to the students as it was to me. |
This week we will be rebuilding our projects at a 1:5 scale. Groups are aiming to resolve any issues present in the prototypes and make as close to a final version as possible. The larger scale makes joinery more important and lets everyone practice the real assembly methods. It's a cool blend of model making and real furniture making. The first week was spent cutting and assembling models and the second spent learning Sketchup and polishing the models.
Each group will be responsible for the physical model, a Sketchup 3d model, and the proposal at the end of the 2 weeks. |
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This week was intended to be slow and consist of putting all the pieces together that we had spent the previous 2 weeks working on. That didn't really happen. I had students cutting out pieces for their project on the last day and staining and painting and sealing throughout, which I had intended to be complete by last week. Many groups did not complete their entire project by the due date.
Given my reflection on the last 2 weeks I communicated how I would be assessing these projects. In my syllabus I made them be worth 20 points. Because I wanted to prioritize completing these project on time I decided to give full credit to groups whose projects were complete by the deadline. Bonus points could be earned if it was completed early. I would dock points for late work. This discussion should have happened far sooner. I definitely told the groups in morning meetings that everything was due by Friday. What I failed to do was set up accountability regarding those deadlines. As soon as I distributed the grading scale (the Tuesday before things were due) I saw an uptick in productivity, which makes sense. If you know there are no stakes around what you are doing, there isn't a sense of urgency and everything slows down. |